Well, it took a while, but I’ve finally published a collection of my fiction. It’s titled Strange Sunshine & Other Odd Fictions and Erotic Daydreams. It was supposed to be released in February.
Strange Sunshine and Other Odd Fictions and Erotic Daydreams is an anthology of short stories, novellas, and poems by author Robert A. Neri Jr. It features 24 fictions spanning genres from dark sword & sorcery to sci-fi, horror, strange fiction, and pornography. There is a story where a young woman finds a living yet severed head on a store shelf, office workers navigate office drama in a mostly empty, semi liminal office space while carrying out their malicious assignment; A.I. mimics lost loved ones, a general in a fantasy Africa quests for the ivory throne, a husband and wife at odds happen upon an erotic diversion in a remote desert diner, a pepper-eating contest’s gross results ends a champion’s career, a weird black couch has a bizarre secret, a pair of soldiers navigate a ghastly yellow waste, and many more plus 3 very short poems. Note that this book contains adult situations & sexual elements.
Debris from the fallen adobe fort walls lay scattered everywhere along with bits of shattered wood. Burning wooden beams, probably of Westland import, choked the entire scene with smoke. Large crimson stains quickly turning black in the desert sun spattered the pale compacted dirt of the courtyard. Strewn everywhere were the corpses of at least a dozen humans almost all Ivoran with a few Hyvalians amongst them). Some were dead from weapons others burned to death. An absurd amount of spent sling stones littered the spaces between the corpses. Arrows feathered the remnants of walls and more than a few of the dead.
There was a collection of large, rusted iron cages dominating the center of the courtyard. All were empty, their doors creaking in the breeze. The locks apparently broken with great force. The acrid stench of burning human flesh and the shear high temperature of the air was overwhelmingly sickening.
Kazoo (Isis’ character) wandered around looking for anything as did the other two. He could see that all the soldiers and guards were burnt to the bone from the waist up implying that they had been blasted with extremely hot fire from above. Moderately skilled in dragon-lore, Kazoo determined that a dragon, most likely an adult Yellow Fang was responsible. Bloodfang (Gil’s character) found a single massive footprint. He confirmed that a 5-toe Yellow Fang dragon left it.
Bloodfang (to Kazoo): “Would you know why this dragon would kill these people?”
Canica (Jenn’s character): “Because they were SINNERS!”
Bloodfang: “As good an answer as any I guess.”
The southern barbarian slithered over to the well in the courtyard for a drink and a splash of cool water. They collectively decided to stick around as most things give dragons a wide berth so they reasoned that anything out there would avoid the ruined fort for at least the night. They also decided to search the area for any loot. Eventually, against the odds, Bloodfang discovered an intact cellar underneath a pile of rubble.
They found 2 hogsheads of cheap wine, 1 carboy of water, 1 carboy of high-quality mead, and 2 empty casks. Bloodfang and Canica filled the empty casks with well-water.
Bloodfang (to Kazoo): “So. Are we going to stay here?”
Canica: “We’re staying here, we can barricade the doors and drink up. There’s plenty of wine and mead!”
Kazoo: “Um, yeah. I need a rest anyway.”
Later that night Canica was spending the first watch drinking, Kazoo snored away, and Bloodfang exited out into the night defeating the purpose of the barricade. He found a place to coil in the courtyard and prayed for the souls of those who had died that day.
The next day they were back on the road with Canica in the lead. The day was uneventful, by night they had traveled approximately 10 miles. They bivouacked in a depression just off the main trade road (1 on the map).
As they settled in for the night, they set up watches. As usual Kazoo took the third and as soon as he was unobserved, he was fast asleep in his knapsack under the endless night sky.
The sense of a soft cold pad and furry claws clamping his mouth shut woke Kazoo. His eyes widened with fear as he saw the fierce snarling face of a white lion, its hideous yellow eyes glowing in the dark, its hairy lips drawn back into a nasty grimace revealing dripping black gums and razor-sharp fangs.
A hideously deep yet feminine voice hissed into his ears: “I’m going to strip your flesh bit by bit, suck out your eyeballs, you will feel every crunch of bone as I eat, and then I’ll drink your blood.”
Kazoo was unable to wriggle free. Fortunately, Bloodfang was awake after spotting the creature stalking the camp but was currently distracted from Kazoo’s plight as he was quietly sneaking up on where he had seen the creature before which was directly opposite of the current situation. Canica was fast asleep in her tent.
The creature realizing Bloodfang was up and moving took its paw from Kazoo’s mouth as it went to sink its yellow fangs into his neck. Kazoo threw a handful of sand into its face temporarily blinding it (via dirty fighting) causing it to rear up and away. Bloodfang saw this. Recognizing the creature he shouted, “Ilimu!” He charged and struck with all his might (power attack) at the monster’s neck. His Guan Dao crashed into its face with a loud wet crack as it sliced straight through its ugly skull. He had slain it in a single stroke.
Canica stumbled out of her tent buck naked with a broad axe in her hand. Seeing all was in hand she ducked back inside. Kazoo, now unable to sleep, decided to finish his watch duty while Bloodfang explained what the creature was as he skinned it.
The Ilimu is a therian creature, a predatory supernatural lion that can change into the human form of their victims. They often seek shelter with the relatives of these victims and at night return to their animal form and then murder them in their sleep (pg.132 MMI).
Come morning Bloodfang found that the Ilimu hide he had taken previously had rotted and was falling apart, the naked corpse of the monster was missing.
Kazoo: “Um.”
Bloodfang: “That is probably not good.”
Canica: “What? We can’t eat it now but so what. It’s gone.”
Later, just before striking camp, Bloodfang polled the others to see if they had any rations or water left. They were all out of food, but they still had some water, however there was only a single water cask left as Canica’s horse easily finished one per day as do all three of them. They struck camp and got out onto the road.
Jenn: “Oh, I still have the mead. But I think I wanna trade it… for a better weapon or some armor – maybe a shield.”
Kazoo (just after washing the road dust from his face with a full waterskin): “Hey! Are we going in circles!?”
Canica: “Remember. We had to back track when the spirits guided us to water.”
Kazoo (emptying the waterskin to wet his hair): “Oh yeah.”
Disgusted, Bloodfang decided to go off the road East past the well and hunt for food, they had no idea how far away they were from any kind of settlement, as there were no other markings aside from the city of Ziwen. His companions accompanied him though Kazoo wanted to wait by the well. He was easily convinced to join the group after the subject of the missing Ilimu corpse was brought up.
So, they moved into the desert seeking prey, the punishing sun above glaring at them from an empty blue sky, not even the birds dared the heat of midmorning. After an hour of seeking, Bloodfang finally found some tracks, several kangaroo tracks – many of them. It appeared a fair-sized herd of kangaroos were heading East, maybe Southeast. He began stalking the trail with Kazoo and Canica, leading her horse, following.
After about an hour they came upon a vast patch of cactus. The dense tangle of spines and green flesh covered a large area over the hard packed rocky desert floor and was high and long enough to obscure vision North. They contemplated going around along the Southside of it, but Bloodfang found a wide enough winding dirt trail through it peppered with tracks. It took another hour, but they found their way out and traveled into an open area of desert.
The air danced angrily in the distance along the blazing sand and stone. Their backs burned as the sun beat down upon them. There were pale sand dunes along the Northeastern horizon. To the Southeast hills rose up surrounding a massive and tall red-orange mesa. To the South the desert floor angled down into a hill rimmed valley. However, the trail led into the valley, the floor of which as they neared the entrance from the high ground was populated by various desert bushes, orange-white-yellow flowers, and a few trees as well as several yuccas.
Canica stayed on her mount just behind the cover of the high ground as it sank into the valley while Bloodfang led Kazoo down into it staying low and hidden by the thickening vegetation. Time passed and the pair of hunters found their quarry, a kangaroo herd grazing on the clumped grasses and cactus flowers. Meanwhile, Canica as she fed her horse a handful of gathered grass, spotted what at first, she thought was a large bird in the distance above the giant mesa. She watched as it swerved and turned towards the valley, it was larger than she had at first thought. As it turned, she could see its underbelly, its bright yellow belly and leathery wings and its black horns and claws. It was a Yellow Fang dragon.
The hunters saw it right when it dove down into the valley snatching two large kangaroos in its claws and hoisting them up into the air. The panicked mob immediately turned and charged up towards the high ground and out of the valley. Bloodfang and Kazoo lunged from their cover into the choking cloud of dust raised by the fleeing animals. Bloodfang managed to ambush and kill one kangaroo while Kazoo managed to rope another, but it pulled free and got away. Canica pulled her horse to cover behind some cacti as the kangaroos blasted through the pass into the Northeast. The hunters waited till the dust settled to drag the carcass back to Canica’s location.
Jenn (glaring at me): “Oh no! I’m protecting my horse! He better not come for my horse!”
Isis: “What?”
Jenn: “In the Dragonslayers campaign the dragons kept eating our horses!”
The GM (me): “It doesn’t notice you at all.”
Canica: “Was that our dragon? The one that burned the fort.”
Kazoo: “I dunno. Maybe.”
Bloodfang: “No. The one that burned the fort was at least an adult probably a great adult, that one was a young one.”
Canica: “Oh damn.”
Gill (his nose in the Monster Magnus Vol.I): “Well, at least Yellow Fangs are medium weight dragons and not heavy weight.”
Bloodfang skinned and butchered the carcass and divided the fresh meat between them evenly (2 portions), there was a seventh portion left.
Kazoo: “I will be the better man and prevent any disagreement between you two and take the last portion of meat. You’re welcome.”
Bloodfang: “Um no, no you’re not.”
Kazoo: “Please sir, thanks for saving my life, but I am still very much wounded…”
Both Canica and Bloodfang folded their arms and scowled at him.
Kazoo: “…so I need the extra rations.”
They argued back and forth for some minutes before Kazoo turned on the charm and Bloodfang relented. It was early afternoon by time they got moving again with Canica in the lead.
After about 2 hours, the group realized they were in unfamiliar territory and Canica had to admit that she had forgotten how to get back to the road. Fortunately, Bloodfang remembered, and he took the lead. About three hours later they arrived at the stone well after passing through the narrow path between a pair of rocky hills.
Kazoo: “ARE WE GOING IN CIRCLES!?”
Canica: “Maybe.”
The GM (me): “It was more like a horseshoe.”
They continued along the road for another hour until they spotted what looked like a walled village.
Canica: “Yes! I am out of water, and so is my horse.”
Kazoo (spitting out a mouthful of water, a small wooden bottle in his hand): “So am I!”
Bloodfang sighed.
Eventually, as the sun finally began to drop in the sky and the searing air of late afternoon softened into the heavy, warm atmosphere of evening, they could clearly see tall adobe wall that encircled the nearing village. Relieved, they approached the sturdy wooden gates, the guards appeared above the battlements directly over the front gates when hailed. Two of them immediately pulled their javelins and aimed them at the desert-scoured adventurers.
It was late afternoon, and the blazing white sun was high above, blasting down on the three thirsty adventurers with waves of intense heat. Canica (played by Jenn) had been walking her horse to ease its labor and keep pace with her other two companions: Kazoo (played by Isis) and Bloodfang (played by Gil). The last drops from their sagging water-skins had been emptied.
They were officially completely out of water, but the Paladin was adamant that by evening, they would find the water source alluded to by the spirits. At least, she desperately hoped so. Consequently, thirst was taking its toll on Kazoo. Meanwhile, Bloodfang (played by Gil) spotted a large plume of black smoke rising into the blue steel sky somewhere to the north, presumably a location near the dust-choked road that they had strayed from. Not long after, they took refuge under the shadows of some tall, large boulders, possibly remnants of druidic standing stones, to take shelter against the sun.
A few moments later, Kazoo was lying in the shade, and Bloodfang sat coiled beside him as he had been dubbed (by Kazoo) “official bodyguard of the prophet”. Canica was standing guard next to her horse, feeding it a handful of yellow grass found at the base of one of the standing stones.
Kazoo: “Hey, does anyone else smell that?”
Bloodfang (uncoiling and brandishing his Guan Dao): “On your feet! Harpies!”
Being a native of the general region, he knew that particular stench.
From atop one of the tallest rocks, a hideous harpy sneered at the three adventurers. The thing had the face and naked upper body of a hideously elderly human woman with bulging eyes and pointed teeth. Its long, tangled gray hair and slate gray feathers were besmeared with dirt and offal. It shrieked and then dove at Canica from its roost talons first. The paladin was able to parry the claws easily with her shield.
A second harpy crawled to the top of the same standing stone. Bloodfang immediately slashed at her with his Guan Dao, utilizing its reach, wounding her badly. The foul blood ran down to the ground. Kazoo slashed with one of his claw weapons at the first harpy, missing badly and scraping stone. Canica whipped out her battle ax and hacked into the first harpy. Blood splattered on the ground, and feathers flew as it flapped her wings in panic. The second harpy shrieked and rose into the sky above the stones out of the PC’s reach.
The first harpy also rose into the air, beating its wings desperately, scattering dirty feathers everywhere slashing Canica with a talon, wounding the paladin severely. Bloodfang stepped in and hacked the monster in two with a single powerful stroke. A wad of soupy dung splattered onto Kazoo’s head and shoulders, thrown by the second harpy as it fled. The creature flapped into the distance, cackling maniacally. She was long gone by the time Canica had pulled out her bow and nocked an arrow.
Bloodfang: “I think we better keep moving.”
Kazoo stopped Canica’s bleeding before they started once again heading toward the water source. By sundown, they had passed between some very low hills and then came upon a cliff edge. In front of them, at least another day’s travel away to the south, were more high steep rocky hills, but Canica said they should be at the water.
Canica: “It’s got to be at the bottom of the cliff. Right?”
Kazoo: “Well, I’m really bad at climbing. Hey, can I ride you?” He pointed at Bloodfang, who, of course, said, “No.” It took a couple of minutes for Kazoo to convince him otherwise.
As Bloodfang slithered down the 20 ft. cliff with Kazoo riding on his back, Canica rappelled down after. They found themselves at the bottom of the cliff and decided to use Canica’s instincts to follow the ridge further west. She led the way with no torch or lantern to light her way. They had been walking up a rise as they continued southeast, then Canica walked straight off a 15 ft. ledge.
Isis: “What!? Why don’t you have a lantern or torch or anything!”
Jenn: “Oh yeah, what do you have?”
Isis (flipping her character sheet over to the equipment sheet): “Um, a candle. That’s it.”
Jenn: “Oh, wait. I have a torch!”
Isis: “Only one torch?”
Jenn: “Yes!”
The GM (yours truly): “Sorry, you already fell. The dice were already rolled.”
The fall had nearly killed her (1 H.P. left), so Bloodfang decided to lead the group at a more careful and “slower pace”. They turned due south, following the cliff’s edge as the land turned to a lowering hillside. It was almost dawn by the time they found a cave on the rocky hillside in a narrow canyon between the steep humps of sand and stone.
The cool, moist breeze that blew from the cave was all that it took for them to run heedlessly in and down a gravel slope towards water. Only pausing for Canica to light her single torch. As soon as they crested the lip of gravel at the mouth of the cave, Canica slipped and slid down the gravel slope into the darkness. They witnessed her lit torch flying into the air and sparking out as they heard the thumps of her body and the sliding gravel.
Bloodfang (his voice echoing off the cave walls): “Hey! You okay!?”
Canica (dusting herself off): “Yeah, I’m okay.”
Isis: “Are you sure, sis? You were already hurt.”
Jenn: “I healed up a little, but yeah, I’m back to what I was. Um, on K-O points.”
Gil: “Aw, man. Okay, I guess my guy will take the lead. Again.”
They found the stone ramp that went deeper down into the cave, deciding to follow the cavern wall, working their way from west around to the east. Moving silently in the dark, with no torches or lanterns or any other light source, they came to a niche in the wall, and the best they could make out in the dark was that there was a collapsed statue in it. Kazoo then pulled out and lit his candle stub (1 hr of light left).
It was the broken remains of a female naga statue, from what they could tell from the fragments. The fragments appeared to have been smashed with tools. They continued feeling their way, eventually finding a rounded recess that led to a stone door with the carved image of an eye at its center. Remaining cautious, Bloodfang picked up a stray stone and tossed it at the door as the other two ducked back behind the corner of the cavern wall. A giant stone arm emerged from the stone of the door and, snatching the stone before it hit, crunched it into sand.
Isis: “I cannot wait to find out what’s behind that door!”
However, they decided to leave the door for another day and continued their circumspection of the cavern wall. Soon enough, they came across another destroyed statue and then came to a 5 ft. ledge under which was a sand bank along a small body of murky water. They immediately drank their fill and filled as many waterskins as they had. Canica took the time to fill her helmet with water and took it to her horse. She then led it into the cave and over the gravel slope towards Kazoo’s candlelight without incident. They decided to camp next to the water.
Bloodfang: “Alright, I’ll take the first watch…”
Kazoo: “I’m gonna sleep through the night. I’m not taking a watch, so you guys figure out…”
Bloodfang: “You’re taking a watch.”
Kazoo: “What do I need to take a watch for?”
Bloodfang (almost speechless): “Um, well… um, for stuff, man!”
Immediately giving up trying to talk sense to the half-breed Bloodfang intimidated him: Natural 20.
The watches were quickly decided, and the first two had Bloodfang and Canica on guard while Kazoo took the last. Of course, by the time the third watch came around, all three were fast asleep. Suddenly, a loud bubbling burp and the sound of gushing water awoke them. They found that large air bubbles were burbling up from somewhere deep under the water. But nothing else happened.
Bloodfang was livid: “That could have been serious! And you were SLEEPING! Sleeping on duty!?”
Canica: “Hey, I sat my watch.”
Bloodfang: “I’ll be taking Canica more serious than you from now on. And I carry my people’s beliefs, not yours! I do not even know what you believe!”
Kazoo: “I believe things! Many things!”
Bloodfang simply ignored the wannabe prophet. Not much later, he led them back out of the cave and managed to navigate them back onto the road. They found a stone water well right next to where they had walked onto the road from the hills.
The players let out an exasperated sigh (teehee).
Bloodfang (suddenly having an idea): “Now there’s a fort marked on the map, right?”
Canica (unfolding the map): “Looks like it.”
Bloodfang: “Keast was taking us there, so we should go to the fort. You can guide us since it’s day.”
He indicated Canica.
She realized that they would have to travel back north from the location of the well. It would take them most of the day to arrive at the fort. It was late afternoon when Kazoo spotted the fort and realized it had been burnt to the ground.
Kazoo: “Um, guys?”
Bloodfang: “I don’t want to hear it.”
Kazoo (riding on Bloodfang’s shoulders as if he were a mount): “The fort’s burned down.”
Canica (from the back of her horse): “Sure is.”
Bloodfang: “Aw, man.”
Gil snapped his fingers.
“This is where that plume of smoke was coming from that I saw yesterday!”
The lockdowns happened and we were unable to continue the Cabal of Eight campaign due to limitations involving Cris. He has no internet or smartphone. However, three of us were able to get together in the dining room, my wife Jenn of course, and my sister-in-law Isis as we had remained isolated since the quarantine first began. Gil though, came through via a laptop at the other end of the table as he was still in quarantine. It would take another couple of weeks for me to set up a new game and finish my game materials but soon enough we gathered around the dining room table again. Well, for the most part.
The new campaign taking place in the Eastern Frontier of Arvan in a desolate region named The Crown-Mesa Desert. The characters would be the survivors of a doomed caravan traveling along the main trade route to the southeast. For the first time, all the players had their characters completed and ready to go at the first session.
Jenn’s character is a Southlander human female paladin named Canica armed with a bastard sword and broad-axe. She also had a loyal mount. A horse named Draica. She also happened to be a new convert to Kazoo’s cult granting her the Smite clergy ability. This happened over the months the two had spent together on the road in the hire of the caravan. Jenn’s character’s flaw of gullibility and a paternal (maternal in this situation) personality played heavily into her conversion.
Isis’s character is a young 19-year-old male half-naga-human outcast from somewhere in the Eastern Frontier. He’s Dragon Shaman named “Kazoo” (but spelled the Arvanian way – Khazu). His personality: “FYO emotional vengeful loudmouth maniac with more bark than bite”. Kazoo worships the dragon deity Agbyzz’Tallasch (see Arvan Ch.12, the Draeken Gods). And is an aspiring dragon-cult leader and wielding a pair of iron claws.
Gil’s character is a male Southern Barbarian Naga Totem Warrior nicknamed Bloodfang. He’s armed with a Guan-Dao and was also a fresh (though reluctant) convert, his spirit animal being a dragonsaurus. He’s another native of the Eastern Frontier, although his adventure-seeking had taken him into the Eastern Woods and eventually the small lawless city of Skullhead.
All three (Canica, Kazoo, and Bloodfang) had been hired by Keast, a caravaneer almost over-eager to get his goods and wagon-train to the Great Delta selling along the way through the Eastern Frontier to finance and supply it. He was a short, fat, bald, and moderately successful Westlander merchant. He had hired several guardsmen though the best armor among them was studded leather and weapons being short spears with a few crossbows here and there. However, Keast’s reasoning was that he was able to hire more than enough warriors to make up in number the shortfalls in experience and quality arms. The caravan was carrying mostly jars of honey, a few barrels of high-quality Hill-Lander whiskey, several sacks of oats & grain, several loads of wood-ware, and a few carboys of noxious Poisonwood herbs as well as many amphorae of fragrant oils and perfumes.
The trip had run smoothly up until they passed over the borders of the Eastern Frontier and passed into the Red Pillar Pass, following the trade road into The Crown-Mesa Desert. The long, rich caravan was a day into a deep chalk cutting where white dusty cliffs rose on both sides when they came into a section where the cliffs became low and melted into an uneven ridge.
It was from this ridge that a howling mass of arrow & javelin-slinging savages spilled over into the cutting and overwhelmed the trapped caravan its inexperienced guards. These were the warriors of the Scrub-Tribes, probably from the Eastern Woods having tracked the caravan along the road waiting for the right time to pounce. The paladin, Dragon-Shaman, and Totem Warrior happened to be next to the caravan-master’s wagon at the time, which was in the lead. They were able to defend it against attackers and clung to it when fleeing the massacre. The three had observed a few Scrub-Tribesmen who were large, muscular, with the heads of bulls. Beings that they had never seen before.
Days later, the four wanderers were moving slowly finally reaching the end of the chalk cutting as the ridges to their northeast and southwest sank quickly. They had run out of water, there had only been a small barrel in the wagon. The repetitive creak of the wagon wheels was the only sound the heat-exhausted group could hear in the utter silence on the arid plain unrolling before them as they finally stumbled into the Eastern Frontier.
The chalk dust covering them stained their bodies white. All could feel it sucking out the moisture from their already parched skin. The oxen pulling the caravaneer’s covered wagon suddenly stopped, moaned, and then collapsed. Bloodfang rushed over to the animal finding it stone-cold dead. It had taken a couple of arrows to the belly during the ambush days ago and none of them had noticed. Bloodfang lamented the poor animal.
Suddenly, a loud dust-raising plop centered their attention on the caravan-master Keast. He had fallen face-first to the ground from the driver’s seat. Canica turned him over. He too was dead. They inspected his corpse. It seemed he had been dead for about a day. However, finding no wounds they could not tell what had killed him (it was a heart attack). Bloodfang pulled the folded map from the dead man’s hands and stretched open the stained parchment. Immediately Kazoo snatched at the map, missing and earning a scowl from the Totem Warrior. The Dragon-Shaman went into a screed and eventually convinced the naga to hand over the map. Kazoo then poured over the map for several minutes then handed it back to Bloodfang.
Kazoo: “Now you can prove your worth to me by guiding us with the map!”
He had realized the map had several labels on it and he was illiterate.
Bloodfang: “Whhat!? Prove myself to YOU?”
Again, Kazoo worked magic with his quick wits smoothing over the potential argument. Bloodfang was sure where they were, at the end of the Chalk Ridge on the map somewhere in the burn hole. The information on the map for their location was missing; long ago, the paper had had a hole burned through it. However, he had the same problem as Kazoo, he was illiterate as well.
Canica: “*sigh* I can read, give me the map.”
They looked over the map and realized how big the entire area was. In addition, they realized how thirsty they were, their tongues were like sandpaper and starting to swell. They tossed the wagon but found only the empty water barrel. The adventurers had to find water quickly or face dying of thirst very soon. They remembered that Keast had mentioned the next stop was to be a fort. It should have been just beyond the mouth of the Chalk Ridge. But they could see no fort in the distance and had no idea how far away it lay.
Canica used her Spirit Contact skill to converse with the spirits of the desert. She was able to gain some guidance and visions of where she could find water. It was off the road immediately south in a small cluster of low rocky hills. After a chorus of sighs, the trio began to move with the paladin in the lead.
Well, it’s the new year and we here at Ranger Games Publishing are getting multiple projects off the ground. The Monster Magnus Monstrum Minorum (Cat.No.: RGS1015) should be out by summer. We are also working on our first fiction release Strange Sunshine (it will have to be an 18+ publication, sorry). Written by yours truly (Robert A. Neri Jr.) and will have 22 of my short & flash fiction stories between its covers. This project should be ready for publication near the end of the year if not by late summer.
Other Projects
We are also planning on (a long time in the writing as well) continuing work on other projects. These include The Dice & Glory Gamesmaster’s Guide, The Monster Magnus Vol.II, and The Great Grimoire Vol.II. Work on Dark Home: Land of the Dwarves restarts near the end of this year. Work on a similar project involving goblins instead (currently untitled) will also start up in earnest. Hopefully, this will happen near the end of the year as I believe there is enough material to proceed.
Aside from the current projects we are working on, the Actual Play Blogs should restart in March probably posted bimonthly as I have about three completed campaigns in my journals. The first will probably be (and don’t hold me to this) The Wanderers of the Waste – a one-off campaign that took place a couple of years ago and where characters follow their prophet companion into the Crown-Mesa Desert on Arvan(RGS1009) where they try establishing their dragon-based religion. I also have a one-off Zombie Horror (RGS1010) campaign in my back pocket that I ran last November. I’ll post it this October in time for Halloween. So, if you enjoy reading my actual play blogs, they will come back but less frequently as I need to use my time to work on the previously mentioned projects.
Work also continues on The Codices of Clever Doom. And another Character Codex that’s been sitting on the shelf for around 8+ years, possibly 10. This might have a release date of late 2027 potentially earlier but don’t hold yer breath for that one!
A Third Edition CRB?
Scheduled for release sometime this year, a 3rd Edition of the Core Rulebook (RGS1001) is in the works. The new cover art is already in the can, thanks to the artist Pinned Cicada. Note that I might push it back until mid-2026. Meanwhile, try to support us where you can. If you wanna help us purchase our books (PDF or print) where you can, Lulu and DriveThruRPG are recommended. Do not forget to toss us some coins via our Ko-Fi.
Well, it has been a strangely busy year so apologies to anyone waiting on weekly campaign blog updates. We have been working on some new books for the end of this year and release next year.
Coming Releases
Coming December (hopefully) is The Monster Magnus: Monstrum Minorum – Book of Low Challenge Rated Monsters. Packed with 300+ creatures this new tome collects them in chapters based on Challenge Rating. Challenge Ratings (CRs) start at One-Quarter up to Four. Unfortunately, there may be additional delays as the cover artist bowed out due to circumstances out of their control. Currently, the book is in the illustration phase, the text is complete and edited. So, fingers crossed.
Future releases slated for Summer 2025, include The Monster Magnus Volume II, The Great Grimoire Volume II, and The Codices of Clever Doom. Work on Dark Home: Land of the Dwarves continues, as it does on The Gamesmaster’s Guide to Dice & Glory. We do have material collected for a few other projects, but more on those sometime in the future.
We have completed the map master key used for all maps published by Ranger Games (at least from here on out). It is the store of standardized symbols we will use, and have used, in creating maps published in the books and on this site. It is available for download as a PDF from MediaFire here:
In short, the Third Edition Core Rulebook with new cover art from Pinned Cicada is coming next year new editions of the older rulebooks will follow. In blog news, the campaign blog and new free downloads will begin again in 2025. We are still going strong and plan on a busy and fruitful next year.
The 1st of Ranat (approx. 18 days since last we joined our heroes) – The grand city-state of Ezmer is at war with a pair of far Western townships rebelling against Ezmerian rule. There has yet to be an armed confrontation, but the townsfolk of the two large towns of Denelton and Fenumton have driven out and even murdered several Ezmerian officials. Fenumton is on the main trade road and the other, Denelton, is just north of that on the coast.
It is common knowledge that the Hyvalian Theocracy has been agitating the rebels from afar. The rebels are led by the descendants of a long-dead imperial colonial Regent named Xanjin Doulin, who still hold high positions in the coastal town of Denelton gaining assistance from a small group of Ivoran templars (the Knights of the Rose). The leader of this rebellion is known to be one self-anointed King Han-Morro of the Doulin Dynasty (Anoro to the Ezmerians) and is based in Denelton. Denelton was a failed Creschan colony later dominated by the Doulin family and Hyvalian crusaders but still boasts the highest Creschan ancestry in Ezmeria as does Fenumton due to refugees from that conquest though they mixed more easily with the native Westlander population but adopted the Hyvalian Theocracy as a bid to maintain peace.
This town is still the first stop by any Creschan vessels on this side of the world even before the Ezmerian port, a historical point of contention. Denelton has a small fleet of Creschan War Traders (this was also probably the destination of the Creschan Fire fiasco a while back; see Cabal of Eight II: Introduction). At Han-Morro’s side is Zavan the Red, the famous Westlander bandit.
In addition, a ramshackle group of peasant highwaymen has been attacking a large portion of the caravan traffic headed to Ezmer along the trade route and Ezmerian officials believe that the always rebellious peasant farmers of the Mezrin valley and Snaketeeth Mountains may be lending them aid. In Ezmer, political tensions are at an all-time high. Criers ring their bells and deliver the news every morning and evening, crowds were never so dense at the billboards every day.
Szoo slid down the creaky stairs to the ground floor aimlessly. He had won his duel some weeks ago very easily (see last episode). Szoo’s magic shields had taken care of the water mage’s spells while the naga cracked him repeatedly about the head with his new magic staff. The naga had left him purple-faced and unconscious in a pool of his own blood. The fire elementalist had not heard a peep from the water elementalist nor his allies, the Grey Serpent pirates, since.
The other two adventuring mages, Excor and Fauna, were still setting up their rooms in their new digs. Fauna had rented a four-story building owned by Vor Jetl. The ground floor had a split level, one side had a large, shuddered picture window having once been a shop of some kind. Fauna had paid her White Star Guild contact, Kosapio Belahgastro, to exorcise the place the previous day. Spirits had haunted it and none of the adventurer-mages were equipped to deal with anything of the kind. The place had operated as a mafia abattoir under the previous owner’s auspices. After that, all three spent the rest of the day cleaning and debating whether or not to open up a shop of some kind, they had plenty of loot.
In the following days, Szoo picked up his pouch belt and a coin purse made from the blue dragon’s hide. He also had a naga bed (a giant wood bowl with pillows) custom made for himself and another simpler one for his brand new protégé. The naga also purchased a bronze brazier, a desk, and an armoire for his room. Excor developed the Iron Grip and Doomscythe (Acid) spells, recharged his copper spike, and spent 200gp purchasing furniture and “amenities” for his rooms. Fauna bought and stocked a full alchemy lab and a “comfy” silk pillowed bed.
Soon enough, a cabal meeting commenced. Again, Belrae dominated the meeting and again the details of the planned expedition for the golden lotus were hammered out. Later, night fell, the meeting adjourned, and the trio wearily plunked down the rear stairs of the newly repaired Red Helm with heavy footsteps determined to get their fill of ale and wine. As they drearily passed the bar making their way to the theater section Excor suddenly perked up and went right to the table under the (brand new) front window where two cloaked figures were sitting. One was in black, the other in white but Excor had recognized the image of the salt lotus on the back of the white cloak.
Excor: “Ah! My friend Gornix where have you been!”
Immediately Gornix threw back his hood and shook Excor’s extended hand vigorously. Gornix was trying to signal him with his eyes, but very badly.
Cris: “Yeah, I already know man.”
Gil: “You do?”
Cris: “Yeah! I rolled a nat-twenty on it!”
The other figure was the Black Knight sans his trademark white swan heraldry. He was in disguise. Consequently, he threw back his hood with a disgusted sigh to the utter shock of Fauna and Szoo.
Fauna: “Oh no!”
Szoo: “What!? It’s him again!?”
Jenn: “I guess we’re gonna have to kill this guy huh?”
Isis: “What Jenn!? Why do you want to kill everybody!? He’s a cop we can’t kill him… in the city.”
Cris: *Shhhh* “Let’s just let this play out right now.”
Gil: “Oh boy. Let’s just calm down.”
Jenn (to Gil): “Really?”
Excor (formally addressing the Black Knight): “So, do we surrender to you, Marshal?”
Sir Illin (standing up, he was in a chainmail suit with a blank steel carapace): “Well, all of you are under arrest for the assault against my brother. I have filed the warrant for each of you with the city.”
Gornix: “Oh yeah. I forgot about that…”
Szoo: “Really!? You’re the one who almost killed him!”
Gornix: “I thought it was for the rat fighting thing…”
Excor (interrupting Gornix): “Shut up!”
Sir Illin: *clears his throat* “Anyway,” He eyeballed Gornix, “All four of you are officially under arrest. However, as Marshal, I do have certain privileges.”
Fauna: “Oh yeah! Well, what privileges?”
Excor: “Let the man talk!”
Fauna: “I’m not going back to court dammit.”
Szoo: “Woah there, Fauna, c’mon let the swan talk.”
Sir Illin (a little exasperated): “As I was saying, I have an offer for you guys. As you know there’s a small rebellion to the West.”
Szoo: “There is?”
Fauna: “I didn’t know this.”
The GM (me): “Didn’t you listen to the info dump at the beginning of the game?”
Jenn (Fauna’s player): “No. I think I was busy.”
Isis: “Sis! You were sitting right there when he told us this!”
Jenn shrugged.
Excor: “Yeah, I know about it.”
Sir Illin (giving Fauna a thousand-yard stare): “Well, there is a rebellion to the West…”
Szoo: “Wait! Are we going to war!?”
Sir Illin (through his teeth this time): “No. Now, as I was saying, because there is a rebellion over there, there have been raids on all the eastbound caravan and trade traffic going through the Mezrin Valley portion of the trade road. I know the value of mages and know what you bunch have accomplished against the blue dragon queen.”
Jenn: “He knows about that?”
Excor (rolling his eyes): “Of course he does.”
Sir Illin: *sigh* “I’ll deputize you under my authority and you will come with me to investigate it. Otherwise, I’ll take you to your cells.”
The adventurers exchanged glances then shrugged with a communal, “Meh, okay.”
As they walked back to Fauna’s new rental, Sir Illin spelled it all out for them. The true mission was to clear a path or at least get some valuable intel about the enemy forces in the Mezrin Valley so that the city could move forward with its plan to send a sizable force along the Trade Road to take up a strong position in the Serpent’s Back Ridge presumably after a battle to take it from the rebels.
However, several scouting parties and a small military unit had been nearly wiped out by what survivors had described as a group of warriors and maybe a mage possibly led by a knight on the back of a black unicorn with a blood-red alicorn. Their commanders had also been turned to stone. Consequently, this tidbit seemed to turn a light on in Fauna’s and Szoo’s minds for a brief second. So, Sir Illin volunteered himself and some “specialists” to go and deal with this enemy-occupied ambush point. As a result, the mages only shrugged, the sole thing that had sunk in was the full pardon for all past crimes that the marshal was holding over their heads.
Meanwhile, Excor was quietly chatting with Gornix about his absence. To sum up, Gornix had the heads-up on the warrant for his arrest and the personal vendetta that the Black Knight had against him. So, he went on the run splitting time between random rented rooms in the worst of the city dives and the rooms of his Ratter’s Guild contact, Doubab. He had occasionally been back to feed the fighting rats and had hired someone to tend them in his absence.
He was doing fine until a messenger from the Salt Lotus Guild came to town to collect guild dues and information from him. The White Swan had finally caught up to Gornix by accompanying the guild messenger shortly after he had disembarked. Consequently, the guildsman already had an appointment set up with the Salt Lotus Mage. The only reason the other three had not been arrested first was that the White Swan wanted to get Gornix into custody first.
Eventually, the ragtag group reached the house. Immediately after entering the place, Szoo and Fauna went right to the detailed satyr statue at the foot of the stairs. This statue, which was out of place for the general décor of the place, had fascinated the pair from the start. The Black Knight set up a sleeping bag by the door determined to watch the wily mages though he hoped that a looming pardon would keep them honest.
Sir Illin: “Where’s the wine!”
Excor: “Well, there’s plenty of mead.”
Szoo carefully inspected the statue oblivious to all other goings on. His imagination peeked by the Black Knight’s unrelated exposition.
Szoo (after a Nat 20 detection): “It’s a person! The statue, it’s a person! They’re petrified!”
Fauna sent a servant, the mages had already surrounded themselves with a handful of hirelings, to go fetch a potion of Stone to Flesh. She was determined to “de-petrify” the statue, but the servant returned empty-handed, no alchemist shops were open at this time of evening. The petrified faun would have to wait.
The following Dawn – The mages were alighting the mounts already packed and requisitioned by Sir Illin from the city stables, a teamster driving a two-buffalo wagon packed with camping supplies followed them. The morning was cloudy and grey, at least it would be cool for their trip south. Soon they were trotting in line out of the city gates past the burning pits and the wayman’s and nomad camps outside of the city walls. After a few hours, the city was far behind. The afternoon sun was beating down on their heads and shoulders, the horses were spread out loosely across the road, and the Black Knight was leading somewhat further ahead than the rest of the party, clouds of yellow road dust puffing up around his mount’s haunches.
Excor (riding up next to Gornix): “Y’know we can take this guy really easy now.”
Gornix: “I don’t know about that.”
They both stared at the Black Knight’s back as he continued to lead unaware of their scheming.
Excor: “Well, we can.” He implicated himself, Fauna, and Szoo.
Cris (turning to me, the GM): “You know that right? He’s no problem now. We can kill Sir Illin just like that.”
The GM (me, with a wry smile): “Yup.”
Gornix: “What about the pardon?”
Excor: “Yeah, I know that’s why I’m thinking about it.”
Cris (suddenly): “Damn! Damn! Dammit!” He stared at his character sheet for a few seconds. “My guy wouldn’t do it. Hey,” pointing at Jenn, “can you guys take him, and would your characters kill him?”
Jenn: “Nope, I like him. He’s Sir Illin! He’s jes chillin’!”
There was a collective groan around the dining room table.
Isis: “Yeah, I wouldn’t stab this guy in the back, plus he’s the marshal so my guy would be too paranoid if we did.”
Cris: “Hey, you’re not paranoid if everyone’s out to get you!”
Isis: “Yes! Exactly!”
Cris: *sigh* “Dammit. Okay, I guess we’ll just follow him then.”
Soon, the sun was sinking fast under the Western horizon painting a sliver of sky blazing gold while dark storm clouds moved in from the blackened East. They had taken the road spur that went East into the Necropolis. The Black Knight reasoned that it was the “safest” place to camp to preserve the secrecy of the mission. Excor spent several minutes mocking him.
Excor: “I hate this f#$*ing graveyard… necropolis. Especially coming off a Dragon Summer! Sheesh, we’re getting attacked. No! We’re getting attacked. I already know it. I just know it.”
The Black Knight found a place just inside the boundaries of the Necropolis, a sunken portion of open dirt between several large mausoleums and fringed with tall standing stones. The teamster was not too far away, he and the wagon were tucked behind a half-fallen mausoleum camouflaged under a painted tarpaulin.
Sir Illin: “We should be safe enough camping here…”
This elicited an exasperated gasp from Excor.
Excor (in a mocking tone): “Yeah, right, okay, sure!”
Cris (pointing at me, the GM): “I know, I already know!”
Well, on second-watch he was proven right (it was a random encounter I swear!). Szoo and Fauna were on watch when the creature thundered into camp both heads roaring waking up those sleeping with a shock. It killed a horse.
Fauna: “Oh no! The horses again! They always go for our horses!”
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Sir Illin leaped up with his sword in one hand and his mace in the other but then turned and fled behind a mausoleum (a Natural 1 versus Horror Factor). The beast was a Dagorro, a blue-scaled wingless dragon with two whip-like tails and two heads each at the end of a long neck. The battle was brief, a few tombstones were shattered by the dragon’s fiery breath. The mages, on the other hand, were unharmed. The dragon lay dead and before the dawn came, Szoo had taken an eye, and Gornix a claw. By morning they were already on their way with a slightly less proud White Swan still in the lead.
It was night by the time they had finally arrived at their destination, the horses were exhausted, and the expected fresh mounts and a hot meal promised by the Black Knight were nowhere to be seen. They moved east off the road into a grassy depression dismounting and leading the horses into the tall grass to both let them eat and at least partially conceal themselves, leaving the wagon on the road with a very nervous teamster. All could see the foothills of the southernmost tip of the Snaketeeth Mountains rising a few miles away. Sir Illin tried to figure something out while noticeably disturbed. The group noticed several small ribbons of smoke rising in the distance all around them some as close as within a mile.
Sir Illin (trying to assuage the mages’ concerns, although badly): “Just the hovels of farmers and petty ranchers.” He was about to say something else, but the words caught in his throat and his eyes widened.
Naked steel sang as the Black Knight yanked his sword from its scabbard just in time for the horses to panic and gallop back towards the road. The group gathered back-to-back at the center of the clearing made in the tall grasses by the fleeing horses. They could take no real action until they could see their enemy. However, they could hear them from all around running towards them through the grass. They were surrounded. Dirty, unarmored wild-eyed men armed with pitchforks, iron spades, and scythes emerged first.
Excor: “Farmers.”
Sir Illin: *sigh* “Farmers.”
Another man emerged clad in studded leather armor a longsword in his hand.
The stranger in studded leather: “Get in there! Get them! The mages first!”
The Black Knight immediately disarmed one then shield bashed the other of the two farmers closest to him. Fauna stepped up with a sneer on her dirty face and began to cast a spell. There was a loud pop, some sparks, and a puff of acrid grey smoke. The spell had failed. Gornix then wasted no time casting a spell. He cast Fear and as soon as he finished, the farmers dropped their implements and fled back and away from the tightly formed core of adventurers. Alone stood the man in studded leather.
As a result, he immediately surrendered.
It only took a few minutes for the Black Knight to scare the information from the rebel thug. There was a farmhouse and barn not far from here to the West of the road tucked in between some low foothills that served as a hideout as the family there were true believers in the cause. There were no crests or marks to look out for, they were just simple farmers.
The Black Knight satisfied that the rebel had been telling the truth pronounced, “With the powers of law and order as marshal invested in me by the Ezmerian High Council, I condemn you to death for treason!”
The White Swan struck his head from his shoulders before he could even turn to look over in shock.
Szoo: “Whoa!”
The other mages just shrugged.
Sir Illin wiped off the blade of his sword before slipping it back into the scabbard. He dismissed the teamster who was ready to bolt judging by the expression on his face. They left the body of the executed man still with his wrists bound behind his back.
They were breaking through the high grass onto the jagged uneven but open ground when Gornix said, “Wait! Did anybody check that guy, I forgot to loot him!”
The marshal had already frisked the man when he had tied him up. There was nothing on him of note but a dagger, a longsword, and the studded leather armor, and a red waist sash.
After about an hour they found a narrow bright yellow dirt road headed behind a hill and followed it to an isolated farmhouse and barn. It was a dark moonless night by this time and the place seemed deserted. At first, the mages worried that somehow one of the fleeing farmers had made it back here before them, but their worries disappeared when they saw firelight shining through the small square windows of the squat adobe farmhouse.
All they find there is the farmer’s wife and her three small children. She immediately answered all the Black Knight’s questions. After a quick search of the place, the mages found a small hidden basement filled with weaponry, though of low and poor quality. So, Fauna torched the barn.
Szoo: “No! What’re you doing!?”
Isis: “Jenn, c’mon, No! I won’t put up with this!”
Fauna: “Oh yeah! Watch this!”
Consequently, she pointed her finger of fire at the squat farmhouse setting its thatch roofing alight. The farmhouse burned to the ground very quickly and the farmer’s wife and her children hung their heads and wept into their hands.
Szoo: “Aw man.”
Fauna: “Now what cha gonna do?”
Szoo just shrugs and lets out a disappointed sigh.
Fauna: “Well, that’s what those traitors get!” She stumbled off after the rest of the group, obviously under the influence. Szoo stood there for a few moments and watched the buildings burn. He sighed, and shaking his head, turned and followed the group. The farmer’s wife and her three children watched them go.
Sir Illin: “We have em now! The woman tells me that the highwaymen have gathered with their leader. They’re camping out in a small canyon a few minutes to the southeast amongst some ruined adobes and an old temple. The fane is what she called it. Let’s double-time it!”
He turned and scowled at the druidess.
Fauna: “What?”
Excor: “They know we’re coming now.”
Szoo (rather flatly): “They can see the fires.”
Fauna (with more than a little attitude): “Oh well.”
So, the intrepid mages were led to the mouth of the box canyon. There was an obvious trail through the high grass that into the tumbleweeds that choked the narrow rocky entrance. Cliff faces rose high and sheer on either side. They could see nothing. The Black Knight took point and crept between the towering cliffs; the others followed trying to stay low as they moved. Szoo simply crashed through the grasses into the canyon and three arrows zipped from the cliffs above at him.
The naga fire elementalist was unperturbed as he expected his shield from his magic necklace would neutralize the surprise attack. However, the large gleaming ruby flashed red, and the arrows struck the naga wounding him, the shield spell popped into existence immediately after then disappeared just as instantly.
Isis: “Awww man! It’s cursed!”
Cris: “Of course it is! We all knew it! But you had to put it on!”
Isis: “Well, yeah it was shiny! Really shiny! My guy couldn’t resist! He likes big shiny things!”
To be honest dear reader, I, the GM, had completely forgotten about the cursed gold necklace with the large ruby (see the Cabal of Eight II Pt 9: Fungus Force Five). So, I guess the fungus curse begins here.
Cris: “Damn! You gonna be okay?”
Isis: “Yeah, I’m hurt but not that bad.”
Gil: “Well, let’s do this.”
The interior of the small box canyon was completely clear of all overgrowth and there was a visible path winding up the canyon walls connecting a series of ever-higher ledges. Flattened tents and a few extinguished fire pits dotted the canyon floor. It appeared that the rebels had been breaking camp. A large temple-like adobe structure stood at the far end of the box and several smaller buildings, many completely collapsed into simple piles of disintegrating adobe brick, dotted the upper ledges.
Six shortbow-wielding scouts were running around on those ledges sighting the invading adventurers while trying to find some kind of cover led by a gorgon wearing a red turban and silver mask with polished sapphire eyes. All had red waist sashes. Directly in front of the old temple was a fully armored knight bearing no heraldry mounted on a black unicorn with a blood-red alicorn sprouting from its head. In between the adventurers and the unicorn were six spear-wielding men-at-arms in horsetail-tasseled helmets, red waist sashes, chain mail armor, and steel longshields with maces at their sides. Taken aback were the mages when they could see the unicorn shout orders to the spears and archers.
The gorgon unleashed three poison-tipped arrows at Szoo, whose shield spell worked this time. The spearmen quickly surrounded the mages. Szoo cast Fearsome Form I and prepared to fly at the scouts and the gorgon. Excor cast Mass Paralyze I freezing all six of the spear-bearing men-at-arms in place. Gornix cast Cone of Fire mercilessly immolating them. The rebel knight leaped from his saddle to the ground and charged Sir Illin with his battle axe. A ratling swerved from behind the unicorn and drew paired superior-quality magic bowie knives, his image immediately split into six and each blurred as he charged towards Szoo. The black unicorn charged Excor hitting his shield. Fauna stepped up and sprayed the cliffs with her Throw Fire spell, immolating the scouts and horribly wounding the gorgon archer as she took them unawares (they rolled natural 1 saves).
After the first round of battle, the mages were unharmed, and the rebels were already on the ropes. By the second round, all the rebels were down, the gorgon falling first to Szoo’s Cone of Fire, the ratling paralyzed by Excor then coup de graced by Szoo, the Knight was eventually cut down by Sir Illin, and it took three lighting bolts from Fauna, an Alchemist’s Fire from Szoo, and two Force Ram spells from Gornix to kill the black unicorn. None of our heroes were even scratched in the fight.
The battle won, far too easily, the White Swan spoke up rather dourly: “When we get back to the city, I’ll file your pardons.”
Excor (jumping onto the body of the black unicorn with his knife in hand): “Mine! The alicorn is mine! I don’t want anything else; this is mine!”
Gornix: “What about the rest of the loot? There might be some good stuff on the Knight and that unicorn?”
Excor: “I don’t want anything else! This is mine!”
Isis: “Geeze!”
The rest of the mages loot the corpses but find very little other than a small horde of coins stamped with the Hyvalian character from the heraldry of Denelton and a chalice; possibly illegally recoined from proper legal tender. They also had taken the superior quality paired magic bowie knives, and a gold necklace with a large sapphire (shield spell 3 x day). Everything else was cinders. After an hour, the bodies were all searched and Excor was cradling the red alicorn in his arms. The group left the burning canyon behind them.
Excor (gazing madly at the still-bleeding horn): “Man, the things I can do with this!”
Upon their return to the city of Ezmer, Excor locked himself in his rooms, the White Swan filed their pardons, and Gornix set up a room for himself in Fauna’s new rental. Fauna noticed one day that Szoo’s scales looked strange, some appeared loose and covered in a whitish powder, but Szoo was more interested in the Faun statue near the stairs to care.
Szoo (to Fauna): “So, when were we going to de-petrify this guy?”
The 2nd of Low Harvest – It was high noon at the White Prong and Excor and Fauna were sitting around a table enjoying a lunch of honey-drenched vittles, greasy squab with roasted onions, and plenty of cool, foaming ale. Both were solemnly awaiting the imminent wizard duel. They were halfway through their meal when Xanto the Wasp burst in through the door setting the spring-bell into a cacophonous fit of ear-battering ringing.
Xanto the Wasp (gliding over to Excor): “My friend! Oh, my friend! I have heard the dreadful news of your impending duel!”
He emphatically drew up his striped cape as a flourish.
Excor: “Here it comes.”
Xanto: “Oh! My dear friend! I will be your second, trust me! I have had plenty of experience in duels both as second and as duelist! And a fine duelist I am.”
Fauna: “How many duels have you been in!?”
Xanto: “A duel? A few in my time.”
He whipped his cape from his shoulder, “I have yet to lose an honest duel!”
Excor: “So where’s your apprentice Bumble?”
Fauna: “Oh yeah I was lookin’ for her.”
Xanto (waving away the question): “She’s off with her family somewhere, I don’t know family duties or whatnot. Anyway, I will be proud to back you as cabal leader and will stand by your side in the guild house! They cannot prevent me this …”
His words sort of fade into a mumbling mess.
Cris (Excor’s player): “I sense motive. … Nat-Twenty!”
Excor got the sense that Xanto was just using him to gain access to the Star Sapphire Confraternity’s guild house for whatever reason. Additionally, he probably also knows exactly where his apprentice is, he just isn’t saying.
Cris: “Screw it! I accept him as my second, might as well have this guy in my corner.”
Jenn (Fauna’s player): “Yeah you don’t want the Wasp in the other guy’s corner!”
Xanto (throwing his arm in the air to signal a waitress): “Ah, my friend it pays to have Xanto in your corner.”
Excor (his finger in the Wasp’s face): “No cheating.” With that, he drained his jack of the last swallow of ale.
The odd trio sits and drinks on the Wasp’s tab (mostly grog) until evening. They conducted various conversations and fragments of just killing time until the common room of the Prong was noticeably darker, and the golden sky of approaching dusk shone through the windows, the great purple moon and its rings dominating the sky. The Wasp proposed a final cheer before the three got up from their table, quiet and sullen (save the Wasp). They started on their way through the dusky streets to the Star Sapphire Confraternity’s Guild House.
Later, in the Star Sapphire Confraternity Guild House basement – The entirety of the cabal was there in the large dark dirt-floored chamber. They were somewhere underneath the main guild house in one of its many cellars. The air was heavy with must and the candles and lanterns that lit it caused the moist air to become heavy and sweltering. Around the perimeter awkwardly stood Szoosha, Fauna, and Excor who occasionally tried to say something inspirational but failed each time. Across from them in a far corner were Bumble and Rhiam huddled around Belrae next to who stood a middle-aged guild wizard none of the others had yet seen. At the center of the chamber carefully scribing a circle in the dirt were three mages in silken blue robes overseen by the old wizard that had taken the unicorn wand from Excor. Jirek was there sweating bullets alone in another corner.
Cris: “Yup. There it is. Bumble’s in Belrae’s corner. … Hey wait a minute! Where’s the Wasp!?”
After the circle was complete the old wizard stepped into the center of the circle, “I am the honorable Xendo Zhaivo! I am a high-ranking member of the confraternity in high-standing and will serve as the official arbiter to this duel! If there are no objections or protestations from any present we will continue, and the dueling process shall commence! … No one? Good. Attention seconds! It is time to set the terms of this duel! We must confer with the participants’ seconds! To the circle, now!”
Xanto (appearing from nowhere eagerly stomped off from behind the trio towards the circle): “Ha! Time for me to shine!”
Minutes passed as the three mages and the seconds announced and negotiated terms running them back and forth. Finally, terms for the duel were reached, recorded, and signed. Excor had tried to include that the winner would take control of the cabal. However, he learned that the winner of a duel over the leadership was automatically the leader of the Cabal of Eight. It was already written in the charter.
Cris: “Aw man! I should’ve got a copy of that damn charter!”
The GM (me): “Or read it.”
The terms were these: no magic items, no physical binding of your opponent (Belrae’s stipulation which caused some contention), no weapons only spell magic, no total immobilization (Excor added in response to Belrae’s previous stipulation), and the duelists would enter the arena with 3 active spells to be prepared directly before the fight (as was traditional).
After this stage in the duel ritual, Xendo advised all witnesses to stand away from the circle. Then he and Xanto, as well as the three other mages in guild garb, began chanting casting a chain spell (led by Xendo) on the small circle of open ground within the scribed dirt circle. A crackling, mostly transparent dome of pure magical energy faded into existence and enclosed the area within the circle. Those who could see directly into the area of effect found that the ground contained within seemed to be a much larger area than what could possibly be contained within the circle’s circumference. The magic caused a strange lensing effect while looking through the field. Most observers had to turn away as the effect hurt their eyes. The actual diameter of the duel area was about 10 ft, within it was 50 ft.
Meanwhile, Excor cast the Mage Armor, Breath Without Air, and Shield spells on himself. Unbeknownst to team Excor, Belrae cast Death Armor, False Image II, and Invisibility II on himself. As soon as the dueling arena, as it was referred to, was up and functioning, both duelists were asked to enter from opposite but facing sides. With no further ceremony, the duel commenced.
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Belrae got the jump on Excor and began casting flamboyantly but the spell fizzled. Excor cast Slow on his opponent however the spell did not take effect for whatever reason. He watched carefully as Belrae tried to cast the same spell but again failed. Excor then took the time to size up his opponent and tried to guess what the spell was that he was trying to cast. A quick Spellcraft check revealed that Belrae was trying to get a Bolt of Stunning off. Belrae then cast Daggerfall instead on Excor destroying his shield. Excor hit Belrae with a cone of fire (Cone of Energy: Fire) visibly scorching his purple robes.
Excor moved away and cast See the Invisible. He rolled a Natural 1 on a general detection check of his surroundings which cost him a move equivalent action. Belrae immediately cast a fireball (Energy Ball: Fire) catching Excor in the blast reducing his mage armor by half. Excor shot a Lightning Bolt at Belrae but it fell short. Belrae appeared to flinch as if hit anyway. Visible scorch marks appeared on his robes. Then Belrae began a spell which quickly got out of his control and went wild. He twitched when a poisonous green bolt of energy blasted from his hands and struck Excor’s mage armor, destroying it. Excor charged forward and let loose a Force Ram spell, Belrae amazingly dodged with a natural 20.
The opponents circled each other like dogs in a fighting pit, each looking for an opening that would end this contest. Belrae seeing his chance, tried to cast a spell, but it fizzled out. Excor let loose a Bolt of Stunning striking Belrae but to no effect.
Excor: “What!? Hmm. Dammit!”
Belrae went to cast another spell and again it went wild in his clumsy hands. The skulls of both opponents flashed with a blast of purplish-white energy causing each of them to shudder with pain. Both had suffered temporary wisdom (WIS) damage from the wild magic. Fortunately, not enough to render either completely insane. Excor shot Belrae again with another Bolt of Stunning. Again, it was to no effect.
Excor: “Damn!”
Belrae began approaching and carefully sidestepping, motioning as if casting a spell. Excor fell for the ruse and prepared to take a hit, but nothing came. Excor then unleashed a Paralyze II spell trying to cripple one of his foe’s arms thereby preventing his spellcasting. However, nothing happened again.
Isis: “Aw man!”
Jenn: “Oh no!”
Cris: “Sh*t. What the hell? … I’m missing something.”
Suddenly, Excor was smashed from behind by a Force Ram spell strong enough to put him out of action. The dome of energy faded away and all wounds suffered during the match likewise disappeared. Excor got up dusting himself off. Xanto was already congratulating Belrae on his “flawless” victory.
Cris: “Shit! Good one.” (Directed at me) “Damn!”
Then he realized something and groaned loudly before face-palming.
Isis: “What? What’s going on?”
Cris: “The spells he used to get me in the duel. False Image II, Invisibility, and Force Ram?”
Me (the GM): “Hey, you guessed it!”
Isis: “Yeah.”
Cris: “He got those from my and Gornix’s grimoires! When we traded spells way back when! He learned that from us!” (I don’t think the actual moment is recorded dear reader, but they traded spells at the end of almost every cabal meeting while Gil (Gornix’s player) was still playing, so I probably truncated the actual occurrence in the blog).
With the match over and leadership of the cabal settled Excor limped back to his room in Fauna’s new rental and went to sleep. The others, however, had their own plans, and as all were shuffling from the guild house Szoo and Fauna decided to invite Bumble along for a drink at the Red Helm. They had intended to ply her for information over drinks. They were convinced the Wasp was planning something. However, Bumble collapsed after the first tip of the mug. Fauna had dosed her ale with yellow lotus.
Szoo: “Ugh! Why did you do that!”
Fauna: “I dunno, we were trying to get her f*&%ed up right?”
Szoo: “Not that messed up!”
Fauna then left Szoo there to take care of the Wasp’s apprentice. She went to see the grove tender in Central Park, Anishi, and after a brief discussion, while Anishi was busy leading a chant around the central tree with his pupils, she found he was a member of the Southern Order of Druids. After that brief and mostly fruitless adventure, the druidess shuffled back to the new rental and did some yellow lotus.
The following day, the 3rd of Low Harvest, the three adventurers plus Jirek and Bumble found themselves around the old round table in the club room. Belrae lorded over all of them and most of the time it was him making speeches and plans that would eventually require the assistance of the rest. They all pretty much just tuned him out. All save for Excor as Belrae couldn’t help but send a verbal jab his way every now and then. Szoo, as usual, was gazing out of the window most of the time but looked over at Belrae just after he had finished his last vainglorious speech and loudly uttered, “Ugh!” Before the meeting was dismissed it was declared that Xanto the Wasp would be donating his “consultation services’ to the cabal. Belrae prevented Excor from talking when he piped up with his objections.
Over the following eight days, Excor brewed mead and Fauna brewed several potions. She had gone to the bank to make a withdrawal realizing that the banker, Xander (see Cabal of Eight II pt.3: Blue Cloaks & Bankers), was a member of the cult she was leading. The next meeting was dominated by the superstar team of Belrae and the Wasp who ultimately decided, with the input of Fauna, to begin planning an expedition to find the Golden Bee. Apparently, the Wasp had “come upon some valuable information concerning” it.
12th of Low Harvest – Szoo had just put the finishing touches on his brand-new staff and had exited the “bone sculptor’s” hole in the wall into the narrow maze of narrow back alleys that hid him. The naga was strutting his way to the nearest main street with his new staff in hand. It was made of dragonbone with a starmetal inlay that wound up along the length of it to a single large moonstone embedded at its head. It was a staff of elemental blast (fire) and could deal +1D6 fire damage on a strike. Suddenly, Szoosha’s shield spell was triggered by a blast of concentrated water. He spun around and prepared for battle.
Before him stood a slight, fair-skinned human, a Fuglotian mage, wearing soft leather armor with a grey serpent sown on the breast, and a wolf skin mantle on his shoulders. It was the water elementalist who had accompanied the Grey Serpent Pirates (The Cabal of Eight II Pt.15: Something on the Table).
The Grey Serpent Mage (pointing accusingly at Szoo): “You’re too close to the sea fire tosser!”
Szoosha could feel his hatred. It was instinctive between the two of them. They were each harnessing opposing elements by instinct. So, it only followed logically that casters of opposing forces would instinctively hate each other. Apparently, the water elementalist had taken his lack of facing down Szoosha in battle as a personal insult.
It was late morning; some carpenters were measuring the warehouse. Vor Jetl was overseeing a crew with a winch and chain by the large hole in the dock floor. He was going to recover the dragon’s corpse; it was simply too much money to just leave it to rot. He promised each of the trio that they could claim a share at the safehouse sometime tomorrow evening. Jirek had taken his leave and Fauna and Szoo had left together to breakfast at the safehouse. Excor, still mourning the unicorn wand, decided to breakfast at the White Prong. From there, he would head to the Red Helm hoping to smooth over the situation with Draega.
It was nearing afternoon by the time he reached the Red Helm tavern. Draega was out front overseeing some workers. They were constructing a new framework and facade over the gaping hole in the front of the place.
Draega (taking time from setting up a sandwich board with a red helmet next to a frothing mug of ale painted on it): “oh… it’s you.”
Excor (handing Draega a large sapphire and emerald): “This should cover everything.”
Draega: “Ha! I knew you wouldn’t leave our friendship in the dirt to die! I suppose you and your friends might still come around for your meetings and whatnot. But this does not cover the clubroom rent. And no more complementary drinks!”
His aims met, Excor was about to walk away and head to his apartment far to the south. However, as he turned, Belrae and his right-hand man Riahm were in his face—the de facto leaders of the Cabal. Belrae was a fresh-faced young Ezmerian, his purple robes fluttering in the breeze with a prominent green frog on his chest. Riahm was a young Ivoran man with a sun-kissed face his half brown half green cloak testified to the fact that he was a graduate of the Ezermian Bardic College.
Belrae: “There you are! You interfered with a very important deal we had with the dragon queen! You screwed up a prime bit of cabal business!”
Excor: “Whoa! Whoa! That dragon business was going to go bad no matter what! Even Draega warned you.”
Belrae: “Shut up!”
Cris: “Oh? Well, that’s it I’m through with this guy!”
Belrae: “Now I hear you’re telling everyone that you’re the leader of the cabal!”
Excor: “What!?”
Cris: “Sh*t! It’s that damned Wasp, he’s been workin’ Belrae while we were dealing with that dragon sh#t.”
He was not wrong although he had no real reason for believing so other than being familiar with Xanto the Wasp’s modus operandi.
Belrae: “Y’know what! Y’know what!?”
Excor: “Well…”
Belrae: “I challenge you to a duel for leadership of the cabal, a wizard’s duel! Anytime you want it!”
Excor: “Fine. Let’s duel. You pick the time.”
Belrae (after consulting with Riahm): “In two days’ time at dusk in the Star Sapphire guild house.”
The pair stomped off. Excor just shrugged.
Isis: “Oh! It’s those two connected to the Sapphire guild!” (see The Cabal of Eight II Pt.24 – Wrath of the Dragon Queen)
Morning of the 28th of Monsoon – The trio of Excor, Fauna, and Szoo sit around a table in a bustling and already smoke-fogged common room of the White Prong the board brimming with steaming meat, fresh fruit, and foaming tankards of dark ale, morning conversations sizzled through the greasy air.
Fauna (lifting an overfilled tankard to her mouth): “Aaah! Breakfast ale!”
Szoo and Fauna had slept at the safehouse and Excor had taken a room for the night at the Shield & Helm Inn. They discussed the battle with the Ocean of the Desert, mentioned how none of them wanted to deal with the Wasp (Szoo still had his key) for a while and ran through the list of loot. Excor had spent an hour before sunrise identifying all four pieces of the dragon queen’s jewelry.
There was the silver and diamond necklace with five silver acorn charms, a silver bracelet, a gold bracelet, and a diamond-encrusted silver diadem/tiara. All were insanely valuable and somewhat magically powerful. The gold bracelet had the constant ability of Death Armor (1D4 + 5), and the silver bracelet had Heal Self (10D4) three times a day. The silver diadem on the other hand, had the abilities of Track Enemy (98%) once per day, Scry twice a day, Soul Armor at will once per day, and the central sapphire held the ability to cast Negate Magic I at will three times per day. However, the necklace was something else altogether.
The necklace was a legacy item, and each acorn charm was able to control the mind of a slave. Clairvoyance had revealed to Excor earlier that it was an item of legacy and only fire intense enough to shatter the diamonds can destroy it. Unanimously they decided to destroy the necklace as legacy items are not only useless but also can be dangerous to those who are not part of that legacy. For that they would reconvene at Fauna’s rental, or in what was left of it anyway.
A little more than an hour later the group was back in the old rental in the north quarter. The trio voted three to one that the fire elementalist would be charged with the necklace’s destruction. After all, if the fire elementalist couldn’t create flames hot enough to destroy it, who could? Szoo lit the hearth with his fire magic and the other two backed off, trying to find cover as Szoo prepared to throw the necklace into the roaring flames.
Szoo (the necklace dangling off the end of his naginata): “Oh boy! Okay! I’m doing it!”
The other two ducked behind what cover they found and the naga tossed the diamond necklace into the flames. A blinding flash of magical light caused him to jump backward and shield his eyes in the crook of his arm. When he looked again the flames of the roaring fire had been frozen and turned to solid ice. Szoo used his fire touch ability to recover the necklace from the ice and then took it into the alley to try to use his Encase in Element (fire) spell.
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Eventually, after building what amounted to a bonfire in the alleyway, Szoo, through superior concentration (N20), encased the necklace the flames shattering the gems and melting the rest. The trio sighed in relief Szoo had successfully destroyed the necklace without much incident. They finally settled down to split the loot; Szoo kept the tiara, Excor took the gold bracelet, and Fauna the silver bracelet. A few moments later, they went their separate ways.
Szoo hoofed it down to the seafront looking for Paej (see The Cabal of Eight Pt.20: Rats, Rowdies, and Imps) as a favor to Excor. He was to inquire about “any important info about the brewers and distillers in the city”. Whatever that meant. The naga eventually found Paej at the bar in a scuzzy pirate-infested dive. She had a crew and a boat and was just looking for a job. As it turned out, there was only a single brewer within the city, the Red Scorpion Barrel. Otherwise, there was no other information.
Szoo: “Oh hey, you know a bone carver that can enchant stuff?”
Paej: “Yeah, yeah I know a guy, but he can be a little paranoid.”
Paej gave Szoo the location of the bone-carver, it was a rickety staircase deep in an alley in the West Quarter just off the Shop District. Szoo shrugged and thanked Paej then went off to check to see if the dragonhide and bone was ready at the safehouse. A few hours later, and to his delight, he found that his share was ready and waiting. After packing up his wealth of dragon bone & hide, he went to find the bone-carver.
Another couple of hours later, Szoo easily found the rickety staircase on the alley side of a low-end apartment building. After he took a few minutes to remember the specific knock that would get the door opened, he was face-to-face with a wild-eyed, skinny, pale, man with a heavy Hyvalian accent and a bush of wild, gray hair dressed in a dirty, tattered robe. After convincing the twitchy nervous guy that he wasn’t any kind of authority, Szoo revealed his purpose to the “bone-sculptor” as the guy insisted that he was though he was likely some sort of bone-specialized necromancer.
Szoo wanted help in creating a magic staff with a star metal inlay and a large moonstone at its top out of the dragonbone with the Elemental Blast (fire) spell on it. After showing the bone-sculptor he had the means to pay, they embarked on creating the magic staff that would take 13 days to complete.
Meanwhile, Fauna was heading out unsure as to what to do as a messenger reached her while departing the old rental with two messages for her, Draega wanted them out of the rental as did Vor Jetl from the safehouse. So, she went apartment-hunting. She was talking to barkeeps and paying criers 1 bit to read board posts for her. Eventually, she found herself somewhere in the South Market District near the Main City Gate chasing down a lead when she ran into a familiar face. A longtime contact, Kosapio Belahgastro (see The Cabal of Eight Pt.24: Plate of Scorpions), the Creschan woman was wearing a white robe and blue apron with a white star on the chest. They talked for a few minutes and Fauna lamented that she did not keep in contact like she should. Then they parted ways again.
Cris: “Wait!”
Jenn: “What?”
Cris: “You had a contact in the White Star guild this whole TIME!?”
Isis: “What!? Really!?”
Cris: “Yeah! She was wearing the White Star, they’re the biggest healers’ guild in the city!”
Jenn: “So what?”
Cris: “So what!?” He went into fits of incomprehensible sputtering.
Isis: “JENNY!”
Cris (his outrage finally subsided after several minutes): “Ya know, having a contact in the world’s largest healers’ guild could’ve been helpful.”
Jenn just shrugged.
Fauna finally found a place she liked and put down a deposit.
At the same time, Excor had walked to Baba’s Apothecary to “smoke and chill” with the naga apothecary. They were calmly discussing various herbs, especially lotus. She mentioned she had a new supplier for lotus. He wears a gold mask with a gold bee and flower blossom on it. She did have a backup supplier, a smaller-time guy in the city. Excor knew who that was (Anishi the Grove Tender, Fauna’s friend and co-cultist). After a few hours of smoking, Excor decided to go to the safehouse to collect his share of the spoils. From there, he went back to his room at the Shield & Helm. The duel with Belrae was ever-present in his mind.
Morning of the 1st of Low Harvest – Excor sent a whisper to Jirek and Fauna inviting them to breakfast at the White Prong. There he asked Jirek to be his second in the duel at morrow’s dusk. He would also need access to Jirek’s warehouse. The scribe also agreed to this. Excor then departed to a tailor. He wanted a purse, cowl, gloves, and potion bandolier made from the blue dragon hide. With a 10gp deposit, it would take 10 days to be ready for pickup.
Then he went to a cooper near the docks purchasing two empty hogsheads. He had them delivered to Jirek’s warehouse where he had hoped to fill them with his magic goblet. (Cabal of Eight Pt.38: The Black Tombs Pt.2 for the chalice, Cabal of Eight II Pt.2: A Letter and a Map for the birth of his scheme). However, he realized too late that it would take forever to fill them that way. Seriously, we ran through the (approximate) math for about half an hour.
Later, as the sky darkened and the sun was nearing dusk, Fauna went to find Vor Jetl. However, she couldn’t find the Dragonfly anywhere. In his stead, she sought out Anishi. But he was busy directing initiates of the Southern Order in maintaining and landscaping Central Park. Both with druidic magic and standard gardening tools. So, as she wanted a magic cloak made from her share of the dragonhide, Anishi suggested a member in the Old Market District. She got there close to dusk and put in an order for a Cloak of Many Pockets. It would take 10 days for the seamster to complete. He guaranteed his work would be of high quality and gave her a great price with a wink (he was a member of the cult she was head priestess of as well).
Cris: “Geesh, must be nice to have a cult! Y’know, we need to think about how to use them in the future.”
Isis: “Yes! We really need to.”
Jenn: “Hey, that’s my cult!”
Cris: “Well! You need to start using ‘em!”
Jenn: “That’s what I just did!”
Both Cris and Isis sighed with disgust.
Fauna eventually found her way back to the safehouse where the servant still let her in. The first thing she did was plop down on the sofa and dose herself with some yellow lotus powder. She passed out immediately and was tormented by a disturbing dream about Vor Jetl. She dreamed that he was nude laying on grey silk pillows with the general feeling of undefined dread.
Elsewhere, Excor spent 5 hours filling the hogsheads in the warehouse then quit and retired to the Shield & Helm. When in his room, he laid back onto the feather pillow and bed after a hot meal and bottle of wine. The duel was now only a matter of hours away.