Dice & Glory FAQ
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Copyright Notice: All contents of this website, Dice & Glory, D&G, Ranger Games properties Copyright © 2006 Robert A Neri Jr
What is Dice & Glory?
Dice & Glory is a universal tabletop game system. It requires a Game Master and at least 1 other Player. The game requires a set of standard game dice (D4, D6, D8, D10, D10 percentile (aka D100), D12 and D20) and some paper and a pencil.

Is it a D20 based system?
No! D&G is not a D20 based system.

Hey! What Happened to the Free Version!?
The free version of the game, Dice & Glory Lite has been permanently pulled from distribution for 2 reasons: 1 it did nothing to improve sales or recognition of the system and 2 it was an out-of-date Lite version and revising it would have taken away too many limited resources from other projects.

Is there an Included setting?
No, the CRB (Core Rulebook) does not include an integrated setting however several settings are in the works. Dice & Glory encourages you to create your own worlds using the provided rules and information found in the CRB and other supplemental books though the only book you need to play is the CRB.

What about Character Classes?
The Dice & Glory system does allow for traditional character classes, referred to as Specialist Classes, but there are no pregenerated specialist classes included in the CRB but there are plenty found in the Character Codex series of books which are devoted exclusively to specialist classes. Of course, the CRB also contains the guidelines and rules necessary to create your own Specialist Classes.
The CRB contains 'skeletal' character class types which are Brick, Fighter, Adventurer, Rogue, Clergy, Psychic, Mage and Classless. These only determine saving throw bonuses, bonus hit dice, and may grant an additional class ability which is considered core to that character class. From these Specialist Classes are based.

What is the Combat System like?
The combat system is turn based using a melee round system, each melee round represents 14 seconds in time and thus 4 melee rounds equals approx. 1 minute. The system allows for different levels of combat training and takes vehicular/mounted combat into account. The combat system includes rules for creating Stylized Martial Arts Styles, or specific martial arts styles/disciplines such as Tae Kwon Do or Capoeira. Weapons and armor also have a specific system which can be used to create just about any weapon or suit of armor immaginable within game text though the CRB includes tables of dozens of pregenerated weapons and armor.

What is the Experience system like?
Dice & Glory does use an experience point system though points are awarded for more than just combat encounters but also specific actions which includes playing in character and skill use. The points are also not just accumilated and the total is used as a reference on a larger experience level table but are used in a Point Buy system to obtain new feats, class levels and specific bonuses such as additional skill points.

How does the Skill System function?
The skill system uses a D20 + modifier versus a fixed value to determine the outcome of the check. Skills use a skill point system to increase the bonus and are based on a character's base attributes which supply an additional bonus. Some skills, particularly the physical based skills, can add a one-time bonus to a character's base attributes or hit point total others may add an increasing combat bonus.

How do the Psionics work?
The psionics system is skill based, each psychic ability is treated as a skill and the check value (DC; for dice check) is determined by certain modifiers given on a table, such as a +1 per 5 ft of distance etc. Typically only psychic class characters can add points to their psionics though racial psionics are also covered.

What is the Magic System like?
The magic system is detailed and allows for players, not just the Game Master, to create their own spells using the simple rules provided in the CRB. Each spell is treated as a separate skill check with its DC already well-defined which is referred to as the Casting DC of that spell. A mage class character uses their Casting Skill to cast any spells that they may know treating spells as a skill check. The system takes the origin of a mage's magic into account as to how it specifically functions and even the method used by the spell itself such as a rune spell or ritual as well as other details as magical addiction, wild magic and magical explosions.

Does Dice & Glory use a Feat System?
Yes, it uses a well-defined feat system for which all the rules needed to create your own as well as some generic pregenerated feats can be found in the Core Rulebook. Feats are separated into 5 categories which are Common, Magic, Psychic, Clergy and Chi feats.

Is it available in Print?
Yes it is  through our Lulu.com storefront. It is perfect bound, soft cover with a full color cover and black & white interior.

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